Creating Responsive Image Maps in HTML with ImageMapperImage maps let you make different parts of a single image clickable, landing users on different links or triggering different actions depending on where they click. Historically, HTML image maps used fixed pixel coordinates, which made them brittle on responsive layouts. This article explains how to build responsive image maps in HTML using ImageMapper techniques and tools, covering fundamentals, layout strategies, accessibility, progressive enhancement, and practical code examples.
Why responsive image maps matter
Images are frequently used as complex navigation surfaces: floorplans, product diagrams, interactive infographics, and maps. On mobile and varied screen sizes, coordinates that worked on a desktop break — hotspots shift, overlap, or become unreachable. A responsive image map ensures hotspots scale and reposition along with the image so users on any device can interact reliably.
Approaches to responsive image maps
There are several ways to make image maps responsive:
- CSS-only scaling: Use percentage-based images and allow browser scaling. This works for images but not for the fixed coordinates of traditional
- Vector or SVG hotspots: Convert image and hotspot areas to SVG; coordinates scale naturally with the SVG viewBox.
- JavaScript-based scaling libraries: Use a library (or small script) to recalculate area coordinates on resize.
- Canvas-based hit-detection: Draw the image to a canvas and detect clicks by mapping pointer coordinates to regions.
- Hybrid: Combine
This article focuses on the hybrid approach (ImageMapper-style) because it preserves semantic HTML, supports SEO and accessibility, and is simple to implement.
Anatomy of an HTML image map
A basic HTML image map uses the
element with a usemap attribute and a
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